the collab
Born in 2-Chome. Built for Everyone.
GRM isn't just a card game. It's a cultural artifact from the heart of Tokyo's most beloved LGBTQ+ community, crossing oceans for the first time through this collab.
QueerCraft was born from a simple idea: tabletop gaming should be as bold, unapologetic, and beautifully queer as the people who play it. From hand-crafted deck boxes to erotic shadowbox art, everything we offer is built with intention and pride.
GRM (Gravity Reversi Masters, pronounced "Gram") is a trading card game born out of
にちょまん! (Nichoman!), a queer manga market in Tokyo's legendary Shinjuku 2-chome district. The game celebrates queer characters, queer stories, and the vibrant community of one of the world's most iconic LGBTQ+ neighborhoods.
When these two worlds met, this collab was inevitable. Nichoman's GRM. QueerCraft energy. One limited run. Exclusively on QueerCraft.co.
“I created GRM with the intention of introducing many artists and gogo performers to the world. Every card lets fans discover icons throughout queer culture.” — Creator of GRM and Nichoman!
The Collection
GRM Card Gallery
Each card represents a corner of queer culture. From gogo boys to drag queens to artists and the community members who make our world loud and alive. Our first destination: Asia's queer culture.
◇ Full English lineup revealed when cards go live · October 2026 · Not all cards will be localized ◇
The Game
How to Play GRM
GRM is a trading card game that's not only fun to collect, but also a fully playable strategy game. Gameplay is similar to FF14 Triple Triad and FF9 Tetra Master: take turns placing cards on a 3×3 grid, then use a card's weight to flip your opponent's pieces. Simple to learn, satisfying to master.
Set Up the Game
Build your deck however you like. No fixed deck size, but you can only have 2 of the same card per deck. The player going first starts with 2 cards. The player going second starts with 3 cards to balance the advantage.
Draw & Play a Card
Draw 1 card from your deck each turn, then place a card from your hand onto any empty space on the 3×3 grid.
Weigh & Flip
After playing a card, compare your card's weight against every adjacent opposing card. Any card that weighs less than yours gets flipped.
Activate Card Abilities
Activate your card's ability when applicable. Some abilities flip the game's tide. Only one EX card per player can be on the board at a time.
Claim the Board
Keep playing until the grid is full. The player who controls the most face-up cards wins.
